This page contains some information about myself.

Activities

  • FreeBSD user since beginning of 2005 (almost no previous UNIX experience)
  • Porting/using enhanced versions of IdSoftware's classics (Doom, Quake, etc) and games based on them
  • FreeBSD ports maintainer, and committer since April 2006
  • In 2006 I wrote (and maintain since then) bsd.wx.mk and bsd.lua.mk (with Porters Handbook documentation)
  • Alien Arena maintainer of FreeBSD support from March 2007 to late 2008
  • Integrated block aligning code with ublio layer for sysutils/fusefs-ntfs, which increased read/write speed from 2-5MB/s to 20MB/s, and maintain it since then (May 2007)
  • Participated in Google Summer of Code 2008, with a project for adding a ports licensing framework. See Ideas entry, and LicenseInfrastructure. At the end of the summer, the framework was in a working state but FOSSology integration wasn't completed because of incompatibilities with FreeBSD, which are being corrected together with the developers.

Interests

  • UNIX fan (command line, automating repetitive tasks with scripts, programming, etc)
  • Playing some computer games (FPS, racing and action)
  • Programming, algorithms, data structures, etc (in C, with pointers and dynamic memory)
  • Computer low-level details
  • Compression software (not developing, but understanding how to get best results)

How did I start

I started with computers when I was about 5, playing Wolfenstein 3D (I even remember the MS-DOS commands I used to start it: cd wolf3d; carga.bat). Then I continued with Doom, and that's how I started learning english (and with technical manuals, movies and music I learnt more english than at school).

About 2003 my father recommended me to start programming with Pascal (however he is not a programmer), I was using Windows 2000 with the Dev-Pascal IDE (uses FreePascal compiler). I learned the basic concepts from various tutorials in the internet (mainly Roby's Pascal Tutorial), but didn't reach pointers until starting with C, using the Dev-Cpp IDE (uses MinGW GCC). Then I learned basic data structures (lists, queues, stacks, binary trees, etc).

The next year I heard UNIX like systems were an excellent platform for development, and started with some Linux distributions. (Un)fortunately I had bad luck with them (was disappointed by the lack of central documentation, and didn't find a distribution of my liking). So my father recommended me FreeBSD as it was used in PairNetworks, where he hosts his website, and had a reputation of being serious and well documented.

So I installed FreeBSD 4.9 (at the end of 2004), and printed the Handbook. Then I updated it (by complete reinstall) when 5.3 came out, and started with ports, mainly games. In April 2006 I became a committer mentored by garga@, and continued working on other ports related areas.

Some past works

  • In October 2005 participated on a beginnier programming contest organized by the ITBA (Buenos Aires Technological Institute), which didn't publish the 3 winner programs (either in source or binary forms), breaking their own contest rules and ignoring most of my e-mails (they removed that item from the rules the next following year). But it was useful since I researched and learned redblack trees and hash tables (the final version used the latter, and placed 10th).
  • From December 2005 to August 2006 made some coding for QuDos (a Quake II engine modification with enhancenments): virtual filesystem functions, clean up, and a mini Ogg Vorbis player inside with playlists, commands, looping and shuffling. See the ogg_readme.txt in games/qudos.
  • In October 2006 participated in a Microsoft Gaming.NET contest about artificial intelligence (didn't win, but placed about 14th and learnt C# and some about .NET).

Activities

  • Swimming (since 1999)
  • Box training (from fall of 2006 to start of 2008)
  • Used to play the piano (from 2000 to end of 2005)

Interests

  • Music
  • Movies
  • Cars
  • Photography
  • Psychology
  • Dogs
  • Books (novels, story recopilations, etc)

Ports

  • ToDo (recopilation of all ports system enhancenments)
  • Tasks (recopilation of all ports related tasks around, except previous)

Docs

:!: Not started yet.

  • Building a custom desktop (about exchanging different desktop components, tiling WM, random backgrounds, display managers, desktop icons, etc). As an article or part of Handbook.
  • Add section about DocBook WYSIWYG editors to the Documentation Project Primer guide.
  • Maybe migrating to DocBook XML 4.5/5.x and XSL stylesheets?

– AlejandroPulver 2008-03-08 03:49:30 UTC


  • alejandropulver.txt
  • Last modified: 2026/10/12 10:55
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