FreeSync
Introduction
FreeSync, also known as Variable Refresh Rate (VRR) is a technology that prevents the tearing of images on screen.
The refresh rate of the monitor is adjusted to the framerate produced by the GPU, thus, screen tearing is eliminated as e.g. with V-Sync or triple buffering, but usually with much less latency.
FreeSync Requirements
- A FreeSync capable monitor
- A FreeSync capable AMD GPU
- Mesa version 19 or higher
- DRM version 5.4 or higher.
- xf86-video-amdgpu version 19 or better and/or xorg-server version 21.1.0 or higher.
How to enable FreeSync
You create the file /usr/local/etc/X11/xorg.conf.d/amdgpu.conf and write the following to it:
If you want to use the modesetting driver by xorg-server instead of xf86-video-amdgpu, use modesetting in Driver instead.
Section "Device" Identifier "Card0" Driver "amdgpu" Option "VariableRefresh" "true" EndSection
Verifying that FreeSync is Enabled
Run xrandr --prop provided by x11/xrandr
This will list all connections with all their capabilities and vrr_capable: 1 should then appear at the connection that you want to use.
Example:
DisplayPort-1 connected 2560x1440+0+0 (normal left inverted right x axis y axis) 697mm x 392mm EDID: 00ffffffffffff004c2dde0f35305630 271d0104a54627783b4935ad5146a927 0f5054bfef80714f810081c081809500 a9c0b300010122e50050a0a067500820 f80cb9882100001a000000fd003090e1 e13b010a202020202020000000fc0043 33324a4735780a2020202020000000ff 0048544f4d3930303530360a20200141 020313f146901f041303122309070783 010000565e00a0a0a0295030203500b9 882100001a023a801871382d40582c45 00b9882100001e5aa000a0a0a0465030 203500b9882100001a6fc200a0a0a055 5030203500b9882100001a0000000000 00000000000000000000000000000000 000000000000000000000000000000af GAMMA_LUT_SIZE: 4096 range: (0, -1) DEGAMMA_LUT_SIZE: 4096 range: (0, -1) GAMMA_LUT: 0 range: (0, 65535) CTM: 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 DEGAMMA_LUT: 0 range: (0, 65535) TearFree: auto supported: off, on, auto subconnector: Native supported: Unknown, VGA, DVI-D, HDMI, DP, Wireless, Native vrr_capable: 1 range: (0, 1) max bpc: 8 range: (8, 16) underscan vborder: 0 range: (0, 128) underscan hborder: 0 range: (0, 128) underscan: off supported: off, on, auto scaling mode: None supported: None, Full, Center, Full aspect link-status: Good supported: Good, Bad CONNECTOR_ID: 76 supported: 76 non-desktop: 0 range: (0, 1) 2560x1440 144.00*+ 120.00 99.95 59.95 1920x1200 144.00 1920x1080 60.00 50.00 59.94 1600x1200 144.00 1680x1050 59.95 1600x900 60.00 1280x1024 75.02 60.02 1440x900 59.89 1280x800 59.81 1152x864 75.00 1280x720 60.00 50.00 59.94 1024x768 75.03 70.07 60.00 832x624 74.55 800x600 72.19 75.00 60.32 56.25 720x576 50.00 720x480 60.00 59.94 640x480 75.00 72.81 66.67 60.00 59.94 720x400 70.08
Checking if FreeSync Works
Try playing games where you know tearing can occur, or check your monitor's OSD to see if the refresh rate changes (if the monitor provides it).
Example from an Alienware OSD:
Screen Flickering
If you have a game where the framerates jump back and forth too often in large intervals and also between the FreeSync ranges, the image can sometimes flicker.
The reason for this is the Low Framerate Compensation (LFC) feature:
This ensures that the framerates still look smooth even when the framerates are below the FreeSync range.
There are a few ways to solve this:
- Limit the framerate in the FreeSync range and/or enable triple buffering which also help to keep the framerate stable.
- Adjust the graphics settings to get the desired framerate.
Issues, Limitations & Notes
- FreeSync only works if no compositor is active and if the game window is “Fullscreen” or “Borderless Windowed”.
- FreeSync should not be used together with “TearFree” “On”. Leave it on “auto” or don't define it.
- x11-wm/enlightenment offers a feature that fullscreen windows are not composited, but it doesn't seem to work correctly. It works as intended when you restart the WM while you are in the game window by using a shortcut key combination. Last tested version: 0.25.3,2
